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Dragon Age

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The main series games have all met with commercial success as well as mostly positive acclaim for its narrative, universe lore, character development, voice acting, and emphasis on player choices affecting the experience. In addition to video games, the franchise has expanded to other media and now spans multiple spin-off games, novels, graphic novels, comic books, webseries, an anime film, as well as other licensed products and merchandise.

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Race, class and heritage combine to determine social class and political dynamics in Thedas. A recurring theme in the series consists of power struggles and internal conflicts play out between and within various factions.[1] Tevinter society practices slavery, which is outlawed and stigmatized in other human societies. Human nobility are treated with deference and respect across Thedas, whereas elves are often viewed as second-class citizens who live within overpopulated ghettos in human cities called alienages, or kept as slaves in the Tevinter Imperium. A significant portion of the elven population of Thedas call themselves the Dalish after the Dales region in eastern Orlais where an elven polity once stood. They proudly live a nomadic lifestyle away from the urban settlements of their city elf counterparts in an attempt to preserve and reclaim their cultural heritage, which was mostly wiped out millennia ago when the ancient elven empire that spanned most of Thedas mysteriously collapsed. Dwarven society is organized around a rigid caste system and a form of ancestor worship. While the dwarves cannot wield magic themselves, their economic activity primarily revolves around the mining of lyrium, a mineral substance which powers the practice of magic, which they trade with the surface world. Some dwarves live on the surface, voluntarily or otherwise: they are considered "casteless" and are usually unwelcome within dwarven societies in the Deep Roads.[1]

A fourth sapienthumanoid species unique to the setting is the Qunari, meaning "People of the Qun" in their language. The Qunari is an umbrella term used to describe both the race of large horned humanoids who hail from settlements in the far north of mainland Thedas, in particular the island states of Par Vollen and Seheron, as well as converts from other races to their civil religion known as "The Qun", which guides the Qunari's egalitarian yet strictly regimented society.[1][3][4] The Qunari government is a totalitarian regime ruled by a triumvirate of leaders who represent the body (military), the soul (priesthood), and the mind (merchants and craftsmen) of their people.[5] Individuals who are born outside of Qunari society are known as Vashoth, while those who abandon the Qun's Visual Novel Genre - PC Games - Hiu Games teachings become known as Tal-Vashoth and are considered traitors to Qunari society.[1][5] Renowned as formidable warriors, the Qunari are taller, larger and more physically robust than other humanoid races in Thedas.[1] They usually have skin of varying metallic colors, white or light-coloured hair, pointed ears, and eyes with colors like violet, red, silver, or yellow. Unlike other races, Qunari do not adorn themselves with tattoos or wear helmets, instead making use of war paint called Vitaar which provides a ceremonial purpose as well as practical benefits. The Qunari are locked in a perpetual conflict with the Tevinter Imperium and often seek to spread their influence throughout Thedas via covert agents or military offensives.[5]

Magic-wielding characters are known as mages, who are born with an uncommon gift for magic that is identified early in their lives, but are not always in control of their own power.[1] Mages have access to the Fade, a mysterious parallel dimension that is linked to the physical world and home to various spirit beings. It is a metaphysical realm that is normally accessible only to sapient beings (except for dwarves) when they dream: individuals who have the potential for magic have direct access to the Fade unlike most people, and conversely the Fade's inhabitants have direct access to these aforementioned individuals.[1] A lapse in judgment or vigilance may result in the mage being unwittingly possessed by demonic spirits and utilized as vessels to come out of the Fade.[1] Lyrium is critical to magic use as it enables the channeling of magical energy from the Fade; it is blue in color, Visual Novel Genre - PC Games - Hiu Games, though another more dangerous variety known as red lyrium is introduced in Dragon Age II.[1] Some mages practice a form of forbidden magic known as “blood magic”, which is powered by the blood of living beings instead, and sometimes use their power to deliberately summon demons to do their bidding.[1]

Mages in southern Thedas are cloistered into training facilities called Circles of Magi by The Chantry, which teaches that "magic must serve man, not rule over him". The Chantry is a monotheistic religion who worship a personal god known as the Maker and venerates the prophet Andraste, a former slave who led an uprising against the Tevinter Imperium in a movement Visual Novel Genre - PC Games - Hiu Games an "Exalted March". The Chantry is led by the Divine, who is exclusively female and considered one of the world's most powerful people because of her extensive cultural, diplomatic, political and spiritual influence over the peoples of Thedas. Mages who live outside the Chantry's control, which includes the Dalish clan chieftains known as Keepers, are considered to be extremely dangerous by many societies in Thedas. The Chantry has a military wing, the Templar Order, who are specially trained to seek out and subdue wayward “apostate“ mages by any means necessary. This is in contrast to a tolerant view of mages in Tevinter society due to influence from the Imperial Chantry denomination, which historically broke away from the mainline Andrastrian Chantry and utilize Imperial Templars as law enforcement under the authority of the magisters instead.[1] While Tevinter mages practice their talent for magic without sanction in their homeland, on the other extreme the Qunari physically shackle their mages (termed Saarebas, meaning "dangerous thing,") due to their deep distrust of the practice of magic.[5]

The Darkspawn and their recurring Blights are considered to be the single biggest threat to the civilizations of Thedas. The dwarves in particular have a specialized group of warriors known as the Legion of the Dead to fight the Darkspawn, though their civilization is a shadow of what it once was due to an unceasing war of attrition against the constant threat.[1] The rest of Thedas rely on the Grey Wardens to disperse the Darkspawn hordes whenever they arrive on the surface during a Blight: the Wardens’ goal is to slay the Archdemons, supposedly the corrupted Old Gods of the Tevinter Imperium, heralding each Blight.[1] The first game in the series, Dragon Age: Origins, begins on the eve of the fifth Blight. Other major threats faced by the peoples of Thedas include cults and paramilitary groups corrupted by dark magic, such as the Venatori and the Red Templars; demons from the Fade, unleashed as part of a massive inter dimensional invasion during the events of Dragon Age: Inquisition; and dragons, long thought Visual Novel Genre - PC Games - Hiu Games have been extinct for many centuries, until their reemergence by the end of the Blessed Age caused the then-ruling Divine to name the next Age as the Dragon Age, the century in which the vast majority of the Dragon Age series takes place.[1]

Games[edit]

Further information: List of Dragon Age media

Year Title Developer Platform(s)
Dragon Age: Origins1BioWareMicrosoft Windows, PlayStation 3, XboxOS X
Dragon Visual Novel Genre - PC Games - Hiu Games Journeys2EA2D, BioWare Web Browser
Dragon Age: Origins – Awakening3BioWare Microsoft Windows, PlayStation 3, XboxVisual Novel Genre - PC Games - Hiu Games, OS X
Dragon Age II4Microsoft Windows, PlayStation 3, Xbox
Dragon Age Legends5EA2D, BioWAre Facebook Platform, Google+, Web Browser
Heroes of Dragon AgeEA Capital Games iOS, Android
Dragon Age: The Last Court6Failbetter Games Web Browser
Dragon Age: InquisitionBioWare Microsoft Windows, PlayStation 3, PlayStation 4, XboxXbox One
Notes:
1 The PlayStation 3 and Windows versions of Origins were ported by Edge of Reality, while the Mac OS X version of the game was ported by TransGaming.[6]
2 Requires Adobe Flash Player.
3 The Mac OS X version of Origins – Awakening was ported by TransGaming.[7]
4 The Mac OS X version of Dragon Age II was ported by TransGaming.[8]
5 Requires Adobe Flash player. A remixed version of Dragon Age Legends was released in May
6 Previously accessible via Dragon Age Keep on web browser.

Main series[edit]

Dragon Age: Origins[edit]

Main articles: Dragon Age: Origins and Dragon Age: Origins – Awakening

Dragon Age: Origins is the first game in the series, and was released for Microsoft Windows, PlayStation 3, and Xbox in Novemberand for Mac OS X in December Set in the kingdom of Ferelden during a period of civil unrest, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monsters known as the Darkspawn, and is tasked with defeating the Archdemon that commands them and ending their invasion. BioWare described Origins as a spiritual successor to their previous Baldur's Gate and Neverwinter Nights franchises. Origins has received critical and public praise since its release, for its characters, story, voice acting, and traditional RPG combat and gameplay.

Dragon Age: Origins – Awakening is the expansion for the role-playing video gameDragon Age: Origins, Visual Novel Genre - PC Games - Hiu Games. Origins – Awakening adds a new campaign that takes place during the aftermath of Dragon Age: Origins. It was released for Microsoft Windows, OS X, PlayStation 3 and Xbox on March 16,in North America, March 18 in Europe, and March 19 in the United Kingdom,[9] and for the Mac OS X on August 31, It was later bundled with Origins and various DLC packs as Dragon Age: Origins – Ultimate Edition, released on October 26,

Dragon Age II[edit]

Main article: Dragon Age II

Dragon Age II is the sequel to Dragon Age: Origins, released for Microsoft Windows, PlayStation 3, and Xbox in North America and Europe on March 8, and March 11,respectively. BioWare's Edmonton office began development of Dragon Age II during the production of Dragon Age: Origins – Awakening. The game puts players in the role of Hawke, a human mage, rogue, or warrior who arrives in Kirkwall, a city state in the Free Marches as a lowly refugee. Hawke's becomes the Champion of Kirkwall over a turbulent decade of political and social conflict. Hawke is accompanied by various companions, who play major roles in the game's plot and gameplay, and will either recognize Hawke as a friend or a rival depending on players' decisions and dialogue.

Dragon Age: Inquisition[edit]

Main article: Dragon Age: Inquisition

Dragon Age: Inquisition is the sequel to Dragon Age II, released worldwide in November for Microsoft Windows, PlayStation 3, PlayStation 4, Xboxand Xbox One. The game puts the players in the role of the Inquisitor, a warrior, mage, or rogue coming from an elven, human, dwarven or Qunari background, who survived a cataclysmic event which led to the creation Visual Novel Genre - PC Games - Hiu Games a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. The Inquisitor is viewed by some as the 'chosen one', as they have a 'Mark' on their hand capable of closing the Breach, and eventually becomes the leader of the titular Inquisition in an attempt to stop Corypheus, an ancient Darkspawn, who opened the Breach in the course of his attempt to conquer Thedas and achieve godhood. Dragon Age: Inquisition received critical acclaim since its release, with critics praising its story, voice acting, soundtrack, detailed environments, and engaging combat. It was awarded over year-end accolades and nominated for more, including Game of the Year and Best Role-playing awards from several gaming publications.

Dragon Age 4[edit]

Main article: Dragon Age 4

The fourth main entry in the Dragon Age series is under development as of

Spin-offs[edit]

Dragon Age Journeys[edit]

Dragon Age Journeys was a Flash-based browser game developed by EA2D. A tie-in to Dragon Age: Origins, players could unlock achievements in the game, which would unlock content in Origins. Its content was intended to be spread over three chapters. The first chapter of the game, The Deep Roads, was released as a free download in October [10] The second and third chapters were never released as the project was ultimately cancelled.

Dragon Age Legends[edit]

Main article: Dragon Age Legends

Dragon Age Legends was a Flash game developed by EA2D for the Facebook Platform and Google+. Legends incorporated elements of strategy and tactical role-playing games in its gameplay. It served as a tie-in to Dragon Age II by unlocking additional content for players, and is also set in the Free Marches. A "remixed" version of Legends titled Dragon Age: Legends: Remix 01 which featured hack and slash gameplay was released in May and hosted by IGN. The servers for Legends was deactivated on June 18,although a modified offline version was released shortly afterwards as a free download.[11]

Heroes of Dragon Age[edit]

Main article: Heroes of Dragon Age

InEA released Heroes of Dragon Age, a free-to-play game for mobile devices. The game is battle-based, featuring digital 3D figurines of characters from the Dragon Age universe. Rather than introducing new lore, the game is based on "what if?" scenarios drawn from plotlines in the existing games.[12]

Dragon Age: The Last Court[edit]

Dragon Age: The Last Court was a free-to-play browser game released in Novemberwith its gameplay focused on drawing cards and managing resources. Set between the events of Dragon Age II and Dragon Age: Inquisition, players would assume the role of the Marquis of Serault, a marquisate located on the Visual Novel Genre - PC Games - Hiu Games edge of Orlais. Previously accessible from the online platform Dragon Age Keep,[13]The Last Court was taken offline by November 17,although fans led a project to preserve its contents prior to the due date.[14]

Gameplay[edit]

The Dragon Age video game series has featured varied gameplay mechanics; Origins was considered to be a traditional RPG, while subsequent entries are story-driven action role-playing games.[15] The player assumes control of one primary character as the protagonist of the story of each main series game[16] and customizes them based on gender, race (human only in Dragon Age II), physical appearance, and one of three character classes (warrior, rogue, and mage), with one or two specializations centered around the three class archetypes being made available to the player later in each game. This establishes a skill tree that the player can advance through killing enemies or completing quests (and thereby gaining experience points) until a preset value is met, whereupon they level up. Players usually conduct each main series game from a third-person perspective; control is done through a user interface that allows a player to move characters and give them actions to undertake, review information on on-going quests and the statistics of characters in their party, manage their inventories, Visual Novel Genre - PC Games - Hiu Games, and organize the formation of the party. Each game generally follows a main story pathway with points of branching narratives and multiple side missions, allowing the player to Reaper crack serial keygen through the game as they desire. Secondary characters could be recruited as permanent or temporary companions by the player-controlled character over the course of the plot in each game. The player has the option to bring up to three of their companions with them whenever their traverse the game setting, and the player will have some degree of control over these companions, usually for combat sequences.

Origins present the player character almost as a blank canvas, whose visage, hairstyle, voice, race, first name, origin, gender, Visual Novel Genre - PC Games - Hiu Games, and class are chosen by the player. In the PC version, the point of view can be shifted from the third person view to a top-downisometric view, where friendly and hostile units are labelled with different colours to distinguish them.[17] A party companion's approval or disapproval of the player character is represented by a scaling slider which appears on the specific character's individual screen. A companion character's scaling slider can be affected by dialogue choices, by the player character's actions, or by the giving of gift items which could be found throughout the game's narrative. The player character's standing on the scaling slider determines whether certain dialogue options are available; choosing the right dialogue options may potentially lead to higher approval, and unlock quests which the player character otherwise have no opportunity to perform.[18] In lieu of a one-off loyalty check implemented in certain RPG games, the Warden's companions always take note of the decisions the player character makes, with their approval rising and falling in response to each decision. High approval may lead to a potential romance, while low approval might result in a companion leaving or even turning on the Warden and dying as a result.

Screenshot of the Tactical View mode in Dragon Age: Inquisition.

In Dragon Age II and Dragon Age: Inquisition, the player engages in dialogue trees with non-player characters through story encounters and missions to learn information and progress the story. This is presented through what BioWare called a Dialogue Wheel, with the fully voice acted player-character reply options shown as choices extending radially outward from a circle at the bottom of the screen. Most of these choices are simple questions and responses, but in some dialogues, they offer additional choices that either influence how the game plays out from there, or are as a result from those previous choices. In Dragon Age II, the camera is locked in a third person perspective; in Inquisition, the player may access Tactical View, which pauses the game and shifts the camera Adobe Archives - Patch Cracks a top-down isometric view similar to Origins, Visual Novel Genre - PC Games - Hiu Games, allowing players to assign locations and orders to the party members and then resume the game to see their decisions play out.[19]

Dragon Age Keep, launched in Octoberis an online platform that allows players to save their in-game choices in a "world state." If their gaming platform is connected to the internet, then a player's major decisions will be saved and can be imported into new games. This affects the events and characters that are present in-game, most noticeably so in Dragon Age: Inquisition. Dragon Age Keep incorporates decisions made in prior DLCs as well as the major games. The platform also allows for players to customize their world states by choosing the preferred outcome for any given choice, and unlock various in-game items for Origins and Dragon Age II which were previously only available through limited promotional opportunities such as pre-order bonuses, platform exclusives and as rewards from participation in special events.

Throughout the series, certain characters could enter into a romantic relationship with the player character: these included both hetero- and homosexual relationships as well as inter-species romances. This requires certain pre-requisite conditions such as gender and race being met, and possibly securing a high approval rating of the companion through the player character's actions and/or words.[20] Successfully romancing a character would typically lead to scenes leading up to a sexual encounter though otherwise not showing anything inappropriate for the game's rating. The romance subplots in the series often take the form of side missions; they are not designed to be one-size-fits-all, and are entirely optional content.[21]

Development[edit]

Canadian video game developer David Gaider came up with most of the background lore for the franchise's setting and served as its lead writer until The name ”Thedas” originated as shorthand for “The Dragon Age Setting”.[1] Thedas is a world inspired by European folklore and the romances of medieval Europe, with real world analogues used as the basis of some in-universe elements.[22] For example, the nations of Ferelden and Orlais are based on medieval England and Renaissance-era France respectively.[1] The Qunari’s role within the setting is comparable to that of the historical Viking expansion.[1] Gaider seeded numerous element of lore all across Thedas during the developmental cycle for Origins, without any expectation that the material he wrote would ultimately be utilized for the final product. This left room for possible exploration of story elements or locations unused in Origins as the basis for tie-in material in other media, such as his debut novel Dragon Age: The Stolen Throne as well as subsequent sequels to Origin.[23]

Although Dragon Age has been described as a dark fantasy setting,[22] the series utilizes many common tropes in fantasy fiction, such as quests, the presence of magic as well as elves and dwarves in its narrative, and an overarching conflict between heroes and the forces of evil.[1]Dragon Age also takes inspiration from A Song of Ice and Fire, a fantasy novel series by George R. R. Martin, particularly in the depiction of a morally ambiguous world where characters are often embroiled in no-win scenarios.[24][25] An act of betrayal by the Ferelden lord Teryn Loghain Mac Tir which led to the disastrous outcome of the Battle of Ostagar as well as his final fate are thematically reminiscent of the treacherous political machinations depicted in A Song of Ice and Fire.[24] The Grey Wardens’ concept of a sworn brotherhood with its grim outlook and constant vigilance in anticipation of the threat of a monstrous invasion are particularly similar to that of the Night's Watch organization.[1]

The art style for the series underwent a drastic overhaul under the leadership of art director Matt Goldman beginning with Dragon Age II, as the original art style for Origins was deemed to be "generic".[26] The Darkspawn in particular were redesigned after the developers decided to portray them "like a complete and cohesive group" with an emphasis on their original concept as severely sickened creatures,[27] whereas they have a more "hodgepodge appearance" in Origins which resembled J.R.R. Tolkien's orcs.[28] The Qunari were initially presented in Origins as hornless, though the developers later determined that more space should be created between the races of Dragon Age, and as a result the Qunari's physical appearance underwent a redesign.[29] Visual Novel Genre - PC Games - Hiu Games instalments in the franchise retroactively explained that most Qunari in fact have horns, and that hornlessness is a rare genetic variation found in certain individuals.[29][1]

Adaptations[edit]

Further information: List of Dragon Age media

The Dragon Age franchise includes various types of media adaptations and merchandise outside of the video games. It setting has been used by a variety of other media, including novels, Visual Novel Genre - PC Games - Hiu Games, comics, graphic novels, and licensed products such as a tabletop role-playing game, action figures, and statues.

Books[edit]

  • Dragon Age: The World of Thedas Volume I was released April This comprehensive guide offers detailed insight into the lore of the Dragon Age universe, including the geography of Thedas, races, and magic.[30]
  • The Art of Dragon Age Inquisition was released November It features concept art for the third game in the series.[31]
  • Dragon Age: The World of Thedas Volume II was released May Expanding upon Volume I, this edition includes insight into the cast of characters across the franchise. It also features The New Cumberland Chant of Light (an edition of the text central to the worlds fictional religion 'The Chantry'), The Seer's Yarn: A Treasury of Tales for Children All Over, and a mini cookbook called The Whole Nug Culinary Treasures of Thedas.[32]
  • Dragon Age: Tevinter Nights, an anthology of short stories by various writers, was released on March 10,

Novels[edit]

There are currently six novels set in the Dragon Age universe.

  • Dragon Age: The Stolen Throne, written by David Gaider, Visual Novel Genre - PC Games - Hiu Games, was released on March 3, [33]
  • Dragon Age: The Calling, written by David Gaider, was released on October 13, [34]
  • Dragon Age: Asunder, written by David Gaider, was released on December 20,
  • Dragon Age: The Masked Empire, written by Patrick Weekes, was released on April 8, [35]
  • Dragon Age: Last Flight, written by Liane Merciel, Visual Novel Genre - PC Games - Hiu Games, was released on September 16,
  • Dragon Age: Hard in Hightown, written by Mary Kirby (under the pen name of Varric Tethras), was released on July 31, [36]

Tabletop role-playing game[edit]

Main article: Dragon Age (role-playing game)

Dragon Age has been adapted Visual Novel Genre - PC Games - Hiu Games a tabletop role-playing game by Green Ronin.[37] The game uses a new game system[37] using three six-sided dice, called the "AGE System". The game's initial release was as a boxed set including a Player's Guide, Game Master's Guide, map of Ferelden and three dice released on January 25, Two more boxed sets were released to carry characters to higher levels. The 9Tuner v5.0 crack serial keygen game has also been released as a hardcover book called the Dragon Age RPG Core Rulebook.

Anime film[edit]

Main article: Dragon Age: Dawn of the Seeker

An anime film adaptation was announced on June 7, It was co-produced by BioWare, EA and anime company Funimation Entertainment. It was released in Japanese theaters on February 11, [38] The film is called Dragon Age: Dawn of the Seeker with Funimation Entertainment releasing a teaser trailer on their website.[39] The plot of this film provides backstory for a young Cassandra Pentaghast, who is on a quest to save the Chantry from a group of blood mages that has gained the ability to control dragons.

Comics[edit]

  • Dragon Age: Origins, a webcomic by the artist of Penny Arcade, was released in September It tells a story about a group of Templars sent on a search & destroy mission for Flemeth, the Witch of the Wilds. The timeline is set before the game Dragon Age: Origins, as Morrigan has not yet been recruited by The Warden.
  • Dragon Age: Origins - Awakening, a webcomic by the artist of Penny Arcade, Visual Novel Genre - PC Games - Hiu Games, was released in This short story tells how Nathaniel Howe broke into Vigils Keep prior to his arrest in Awakening right before meeting The Warden.
  • Dragon Age: The Revelation, written by David Gaider, was published in March on BioWare's website, and features art from Aimo. The story is based on a script from the video game Dragon Age: Origins that did not make the final release. It details a meeting between Morrigan and Alistair after the Grey Wardens learn from Riordan that in order to kill an Archdemon the warden who slays the beast must die. Morrigan seeks out Alistair to ask his advice on the lengths one would go to help a friend in need. The story assumes a female warden as Duncan's last recruit and ends with Morrigan on her way to Alistair's bedroom to offer The Dark Ritual.
  • Dragon Visual Novel Genre - PC Games - Hiu Games, a comic series written by Orson Scott Card with the help of Aaron Johnson and first released by IDW Publishing in Marchtells the story of a mage becoming romantically involved with a Templar. It was originally released as a monthly publication over six months, which was later collected and issued as a single page graphic novel. The story is set before the events of the video games and takes place in and around the Tower of Magi.
  • Dragon Age: The Silent Grove, written by David Gaider and scripted by Alexander Freed, follows Alistair, Varric and Isabela as they uncover the truth behind Alistair's past at the Teleri Swamps in Antiva.[40]
  • Dragon Age: Those Who Speak, Visual Novel Genre - PC Games - Hiu Games, written by David Gaider and scripted by Alexander Freed, follows Alistair, Varric and Isabela as their investigation into King Maric's disappearance lead to the Tevinter Imperium.[41]
  • Dragon Age: Until We Sleep, written by David Gaider and scripted by Alexander Freed, concludes the story arc which began in The Silent Grove as Alistair, Varric and Isabela deal with the Qunari as well as the machinations of a powerful Tevinter magister.[42]
  • Dragon Age: Magekiller, written by Greg Rucka, was released from December to April Taking place concurrently with the events of Dragon Age: Inquisition, the story follows Marius, a mage-hunting mercenary, and Tessa Forsythia, his assistant, as they progress through Thedas to seek for their targets. The story aims at "expanding the world of Dragon Age".[43] The first issue of the comic was released on December 16, [44]
  • Dragon Age: Knight Errant, co-written by Nunzio DeFilippis and Christina Weir, Visual Novel Genre - PC Games - Hiu Games, was released between May to September and follows Ser Aaron Hawthorne and his squire Vaea, who become entangled in a dangerous recovery mission on behalf of the Inquisition. Magekiller and Knight Errant were later collected and re-released as a hardcover compilation titled Dragon Age Library Edition Volume 2.
  • Dragon Age: Deception, co-written by Nunzio DeFilippis and Christina Weir, was released between October to December It follows Olivia Pryde, a failed actress turned con artist, as her attempt to target the scion of a Tevinter magister sets her into a fateful encounter with agents of the Inquisition.
  • Dragon Age: Blue Wraith, Visual Novel Genre - PC Games - Hiu Games, co-written by Nunzio DeFilippis and Christina Weir, was released between January to March It features several major characters introduced in Magekiller, Knight Errant, and Deception, as well as the Dragon Age II companion character Fenris.
  • Dragon Age: Dark Fortress, co-written by Nunzio DeFilippis and Christina Weir, was released between March to May It follows Fenris and several Inquisition agents as they attempt to break into an impenetrable fortress.

Action figures[edit]

A series of four action figures was released by DC Direct.[45] Series one includes action figures of Morrigan, Duncan, Loghain and a Genlock. Each highly detailed figure features game-accurate accessories and can be found in game and hobby shops and various online retailers.

Web series[edit]

Dragon Age: Warden's Fall is a canonical five-part webseries, Visual Novel Genre - PC Games - Hiu Games, produced by Machinima in partnership with BioWare, and created on the Dragon Age: Origins toolset.[46]Warden's Fall is an introduction to the events described in the expansion pack Dragon Age: Origins – Awakening. Its story depicts the beginning of the Grey Wardens' investigation into why the Darkspawn have not returned to the Deep Roads in the aftermath of the Battle of Denerim and the end of the Fifth Blight. It also explains how Kristoff came to the Blackmarsh, where he is found in Dragon Age: Origins – Awakening. The first episode aired on YouTube on 22 May The series features its own original soundtrack composed by Pakk Hui.[47]

American actress Felicia Day, in partnership with BioWare, released a six-part webseries called Dragon Age: Redemption. The web series premiered on October 10,one day before the release of the Dragon Age II DLC Mark of the Assassin, which features quests based around Day's character.[48] The series is written by Day, who also serves as a co-producer. Filming took place over a dozen days in January in the L.A. area, with associate producer Peter Winther (Independence Day) as director and John Bartley (Lost) as cinematographer. It was teased as #mysteryproject on Day's Twitter feed for several weeks before the announcement of the project.

Reception[edit]

Critical reception[edit]

The main series Dragon Age games have mostly been positively received. Dragon Age: Origins in particular is widely considered to be among the best video games of all time. Roberts consider Origins to be "an exhaustingly detailed RPG, with intricate combat and extensive ways to customise your party behind the scene", though "complex storytelling and characters" only occur in "infrequent flashes". He noted that Origins "did so much heavy lifting for building the world of Dragon Age that subsequent games have managed to find more interesting angles on its world."[61] Richard Cobbett from Eurogamer described Origins as "a half-way house between the hardcore RPGs of old and a more modern style that was taking over, with an emphasis on the former". Its expansion pack, Origins - Awakening is also well received with both critics and fans across all three platforms.

Dragon Age II was released to generally favorable reviews from video game media outlets, but received a divisive reception from players.[62] Most of their criticism were directed at the game's wave-based enemies, excessively reused environments, and the lack of origin choices.[63] Several critics praised the game's faster-paced combat and the companions featured in the game, while the game's dialogue system and storytelling received mixed responses, and its use of a single setting with recycled assets and environments attracted some criticism.

Dragon Age: Inquisition garnered numerous game of the year awards and nominations from gaming publications for the year Roberts felt that Inquisition’s "side quest-heavy open-worlds" went in a very distant direction from where the series began.[61]

Sam Roberts from Gamesradar opined that unlike the Mass Effect video game series with its second entry, BioWare has yet to make "a truly great Dragon Age game" and that each main series game is flawed in some way. He observed that "BioWare keeps reinventing the mould, carrying across certain elements of the combat and remaining faithful to the fiction, but throwing a lot of stuff out. It’s an approach that may eventually lead to a world-beating RPG".[61]

Sales[edit]

Dragon Visual Novel Genre - PC Games - Hiu Games Origins topped Steam's sales chart on November 10, The Digital Deluxe version of the game was ranked first place, with the standard edition ranked second.[64] The Xbox version of the game was the ninth-best-selling game in the US according to the NPD Group, selling approximatelycopies.[65] According to John Riccitiello, CEO of Electronic Arts, the company is very satisfied with the sales of Origins; more than 1 million DLC packs for the game were sold before the end of [66] In FebruaryVisual Novel Genre - PC Games - Hiu Games, Electronic Arts announced that more than million copies of the game had been sold.[67]

Dragon Age II sold more than one million copies in less than two weeks following its launch on March 8,a faster sales pace than its predecessor when it was released in [68] By Mayit has sold over two million copies.[69]

Dragon Age: Inquisition is the most successful video game launch in BioWare's history based on units sold.[70]Inquisition debuted at No. 5 in UK in its first launch week. According to retail monitor Chart-Track, it had sold almost the exact amount Visual Novel Genre - PC Games - Hiu Games launch week copies as 's Dragon Age II.[71] This does not take into account direct digital download sales however,[72] which have been noted to be a "significant percentage of sales" by BioWare[73] and thus the true number of sales is higher.

Influence[edit]

Origins marked the point at which western RPGs properly moved into the spotlight, according to Cobbett. He stated that the success of Origins proved that "a hardcore, older-fashioned game could still find a devoted audience", and that it "established a new baseline for the genre in much the same way as the original Baldur's Gate back in ".[74]

The characters of the series, particularly the party companions, have received acclaim; they have often been compared to characters from the Mass Effect series in critic and reader lists and are considered some of the most memorable characters in video game history.[75][76][77][78][79]

Van Allen of US Gamer claimed that Bioware's work in character-driven AAA RPG Games has inspired "imitators in games like FastStone Image Viewer 7.5 Crack With License Key [Latest 2022], with gameplay that feels like the continuation of many concepts from Dragon Age.[80]

References[edit]

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  2. ^Michael Rougeau (November 16, ). "Here's everything you need to know about the story leading into Dragon Age: Inquisition". Digital Trends. Retrieved April 1,
  3. ^Elizabeth Sampat (May 6, ). "The Qun Demands It: The Evolution of the Barbarous Other". Killscreen. Retrieved February 19,
  4. ^Chris Anhorn (August 24, ). "The Importance of Being Geralt: What Immersion Really Means in Gaming". With a Terrible Fate. Retrieved February 19,
  5. ^ abcdParag, Mykaela (December 4, ). "10 Things You Didn't Know About the Qunari in Dragon Age". The Gamer. Retrieved February 19,
  6. ^Barber, Taylor (December 14, ). "Dragon Age: Origins Coming to Mac". GameSpy. Retrieved September 26,
  7. ^"TransGaming brings the Bioware epic Dragon Age: Origins - Awakening Expansion Pack to Mac". Archived from the original on September 20,
  8. ^Truta, Filip (March 6, ). "Download Dragon Age II for Mac OS X". Softpedia. Retrieved April 7,
  9. ^"Dragon Age: Origins - Awakening - Valenna Trailer - New character introduced".
  10. ^John Davison. "Browser Based Dragon Age Journeys". Gamepro. Archived from the original on October 31, Retrieved October 23,
  11. ^Schramm, Mike (June 20, ). "Dragon Age Legends no longer online, but playable offline for free". Engadget. Retrieved May 26,
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External links[edit]

Источник: [applemacs.us]

Star Wars: Knights of the Old Republic Strikes Back with New Remake

There are some video games that seem to change everything. Their genre, the art form, what we think a game could be. Orion Kellogg, executive producer at Lucasfilm Games, and Ryan Treadwell, lead producer at Aspyr, consider Star Wars: Knights of the Old Republic (known to fans as KOTOR) among those rare works.

“I was a big RPG fan growing up. I started on the Apple IIC Visual Novel Genre - PC Games - Hiu Games played all the BioWare games. It wasn’t until I started playing KOTOR that I really understood how cinematic they could be,” Kellogg tells applemacs.us “When I first put in KOTOR and saw that the camera was pulled down to ground level and I could look up at the skyscrapers of Taris, I really felt that I’d been put in the world in a way that I never had before. The characters were speaking to me in full VO [voiceover] and reacting to my choices, whether I was going light side or dark. It felt like it was a paradigm shift.”

“When I was 9, my parents did two things that were incredibly impactful: they bought me my first video game console &#; an original Gameboy &#; and they sat me down to watch a VHS copy of A New Hope. One set me on my career path, the other kick-started my love of storytelling,” says Treadwell. “When KOTOR was released it married those two passions brilliantly. I was so excited to finally create my hero and explore the galaxy, making the choices I wanted to. As a kid I would pretend to create my own lightsaber out of wrapping paper rolls and this game was letting me customize my own. I was enamored and an instant fan.”

That personal connection for Kellogg and Treadwell has new meaning today. Announced at PlayStation ShowcaseStar Wars: Knights of the Old Republic &#; Remake will see the classic RPG return as a PlayStation 5 console exclusive at launch and for PC. Aspyr &#; the Texas-based studio that has collaborated with Lucasfilm on various projects for over a decade, including a recent spate of well-received re-releases from the LucasArts era &#; is handling development, rebuilding the game from the ground-up. So to borrow a line from Darth Vader, the circle is now complete for Kellogg and Treadwell.

“I really, really think that RPGs have never been the same since,” says Kellogg. “It’s a big honor to have the opportunity to work on it.”

“Speaking for the development team, most of us are triple-A RPG developers,” says Treadwell. “This has been something that is a dream for all of us.”

Star Wars: Knights of the Old Republic Remake logo

KOTOR reborn

Today, KOTOR stands as one of the most critically acclaimed Star Wars games ever, with the PC version amassing a current score of 93 on Metacritic. Fans have long requested a remake to bring the title, originally developed by BioWare and LucasArts, up to modern standards. As it turns out, Lucasfilm has been listening.

“We know that KOTOR is one of the most beloved Star Wars stories ever told,” Kellogg says. “We really appreciate the stature it has with all of the fans out there. As hardware advances and as our game-making prowess advances and as storytelling [techniques] advance, what better time to allow players to re-experience this great story with all of those lessons learned, and bring it back Visual Novel Genre - PC Games - Hiu Games modern platforms using modern methods? That’s something I’ve wanted to do personally for a very long time, and I think everybody involved with Star Wars games has wanted to do for a very long time.”

“From our side, the relationship that we have with KOTOR is long, as well,” says Treadwell, referencing the company’s ports of the original game to iPhone and iPad. “It’s something that we’ve been very excited about and interested in for quite a long time. We’re just really excited to get in there and do this amazing game justice.”

“We have had a long and fruitful working relationship,” says Kellogg of Aspyr. “We knew that they understood the brand, we knew they understood how to collaborate with us, and we felt really good about that. Then, to start seeing the team that they’re building and the developers that they’re adding from a variety of triple-A, top-notch development studios from around the world, we knew that they were ready to take that step. So we’re really happy to be working with them.” Aspyr and Lucasfilm Games aren’t in it alone, however.

Sony Interactive Entertainment (SIE) is a creative collaborator in the project, working closely on development with Aspyr and Lucasfilm Games, particularly on how to take full advantage of its newest, cutting-edge platform.

“Having SIE on board has been fantastic,” says Kellogg. “They’re helping all of us navigate this space and navigate their hardware with an inside track on the cutting edge.”

Star Wars: Knights of the Old Republic Remake still

KOTOR, which is part of Windows 7 Home Prem 64bit crack serial keygen storytelling, dials the Star Wars clock back to over 4, years before the Skywalker saga. The Galactic Republic is at its height and has just been through a major war. Jedi are plentiful, but so are the Sith, and the evil Darth Malak leads a growing legion of dark warriors. Players will go on an epic adventure and, along the way, visit different worlds, amass a party of memorable beings, and uncover their own mysterious past.

“It’s telling a story that should feel very familiar and authentic to Star Wars fans. It tells stories about light and dark, about heroes, and the journeys that common people can go on to become heroes and figure out who they are,” Kellogg says.

One of the breakout characters from KOTOR, Revan, has only grown in stature over the years with fans.

“Revan’s is a heroic tale of succumbing to the dark side,” says Treadwell. “It is a deep and impactful story that has a ton of depth and interest.” (Indeed, Hasbro’s Revan Force FX Elite lightsaber sits behind Treadwell on a credenza in his home, proudly on display during the Zoom call for this interview.)

“Plus, Revan looks really cool,” adds Kellogg. “We can’t forget that.”

Though he won’t give specifics, Treadwell says development on KOTOR &#; Remake has been active “for a little while,” and in close collaboration with Lucasfilm Games.

“There’s a lot to build on this one, so we’ve been having a lot of great conversations on how to build what we’re doing, what are the pillars of the game, and coming up with all of that together,” Treadwell says. And there’s a specific reason that Aspyr and Lucasfilm are taking their time in these early stages, and having those conversations.

Remakes in any medium can be a dicey proposition. Change too much and you can ruin the magic; change too little and what’s the point? Then there’s the weight of fan expectation. Kellogg and Treadwell, as fans themselves, understand all of this completely and have it top of mind.

“This is something that is important and impactful,” says Treadwell. “Our big goals on this are to bring the story to a modern audience and have it be just as impactful today as it was for players when it originally launched.”

“We’ve been working really, really closely with Aspyr for a long time now to deconstruct what made KOTOR so great and bring that back to new audiences, because we want this game to be an incredible RPG,” says Kellogg. “We want this game to be just as beloved as it was before. Some of my favorite meetings to have in my week right now are to get into the nitty gritty with Aspyr and talk about, ‘Why did we make that choice in the original game and how does that play today? How do we expand that choice and make it even more meaningful and impactful?’ We think about, literally, every word of dialogue and [other choices] down to the clothes that the character is wearing.”

“We’re very lucky that we played this when it came out and we have those memories,” adds Treadwell. “Because I really think a great and true approach to a remake process is to understand what that game was at that moment in time and what the memory of that game was at that moment in time. Our labor of love here is to go and realize that memory as if it were built today.” To achieve this, Aspyr has bolstered its ranks, including some secret weapons.

&#;Remaking a beloved game like KOTOR is a big task, and it requires a talented team that understands the original game at a deep level, as well as how to approach rebuilding that content,” says Treadwell. “We&#;ve assembled a prolific group of some of gaming&#;s top RPG developers, including those with direct experience working on Star Wars games and video game remakes. Many of us previously worked at BioWare, with credits going back to the original KOTOR. To further bolster that, we&#;ve added some amazing developers from games like Demon&#;s Souls Remake and Ghost of Tsushima. And our narrative team is fantastic, with years of storytelling experience across Star Wars games and comics. We also have Jason Minor and Brad Prince on the team, whose experience with the world, characters, and creatures of this universe is invaluable. And I&#;m excited to partner once again with Matt Berner, our lead gameplay designer. We worked together on Dragon Age: Inquisition, and we immediately fell back into our old rhythm.&#;

For Kellogg and Treadwell, access to those who worked on the original KOTOR is particularly important. “We can say, ‘What were you trying to do and why did you do it this way? Let’s Visual Novel Genre - PC Games - Hiu Games sure that we have the same goals in mind as we re-approach it this time,’” says Kellogg, Visual Novel Genre - PC Games - Hiu Games. “We’re just going to be able to do more things with asset variety and fidelity and storytelling that just weren’t possible then, but are still going to meet the same goals.”

The teaser trailer revealed at PlayStation Showcase and available to view above doesn’t show much, but it does feature a very-cool looking Revan &#; and a voice that fans of the original might recognize.

“I can confirm that that is Jennifer Hale. We all think the world of Jennifer. She is an amazing talent and immediately slipped back into the role of Bastila when she came to help us with the teaser trailer,” Treadwell says. “I do think that you’re going to see some other familiar voices return, but that’s probably as deep as we’re gonna go on that one right now.”

Still, in terms of graphics and feel, the teaser trailer does convey something else about the game.

“It is absolutely going to be a cutting-edge experience,” Kellogg says.

Honoring the past, looking toward the future      

For many, Visual Novel Genre - PC Games - Hiu Games, KOTOR is not just among the best Star Wars Visual Novel Genre - PC Games - Hiu Games ever, but one of the best video games full-stop. The teams working on KOTOR &#; Remake take that legacy seriously. And in honoring that legacy, the hope for Lucasfilm Games and Aspyr is that a whole new generation of gamers who’ve never played it will pick up controllers.

“I think KOTOR has its reputation for a reason,” Kellogg says. “So if you want to know what all the buzz is about, there’s no better time to give it a try than when the remake drops. It’s an invitation to be a hero. It’s an invitation to explore the galaxy in a way that you haven’t seen anywhere else. And it’s just a really great, fun RPG to play, and replay on top of that.”

And for those who have loved KOTOR through the years, it’s a chance to experience something cherished in a new way. From the sound of it, KOTOR &#; Remake is no nostalgia trip; rather, it’s a love letter to what is widely considered a Star Wars masterpiece.

“This is a crown jewel of the Star Wars gaming lineup, and we wouldn’t be so excited to share it with everybody if we weren’t absolutely confident it was going to be an awesome game,” Kellogg says. “We trust Aspyr, Visual Novel Genre - PC Games - Hiu Games trust the team that’s working on it, and we’re doing the work ourselves to dig in, deconstruct, and reconnect to why people love it because we don’t want to mess with that. We love it, too, and so we want to do it right. We hope everybody feels we’ve done this game a service when all is said and done.”

While there’s a long way to go, Treadwell and Kellogg are already appreciative of the opportunity to work on a title they hold dear.

“This has been one of my favorite games,” says Treadwell. “I’m of course a big Star Wars fan, and it has just been a dream come true to spend hours and hours talking about Gamorreans and Sith and all of the fun things that we get to do.”

“I’ve been making Star Wars games for a long time, and this is why we do it,” Kellogg says. “We get to have the opportunity to retell one of the greatest Star Wars stories ever told. I feel nothing but excited and thankful for the chance to get to work on it, and hope everybody really loves it.”

Dan Brooks is a writer and the editor of applemacs.us He loves Star Wars, ELO, and the New York Rangers, Jets, Yankees, and Knicks. Follow him on Twitter @dan_brooks.

Site tags: #StarWarsBlog, #ThisWeek

TAGS:KOTOR, star wars games, Star Wars: Knights of the Old Republic, Star Wars: Knights of the Old Republic Remake, ThisWeek

Источник: [applemacs.us]

Four Text-Based Adventure Games That Modernize the Genre

The humble text adventure helped define video games. From the days of Colossal Cave Adventure and Zork, players engaged in intricate gameplay through words alone, which described environments and provided a way to indicate actions by choosing Visual Novel Genre - PC Games - Hiu Games sets of verbs and nouns. While the format may seem limiting now, modern versions of these text-based adventure games are working hard to redefine the genre. Incorporating novel twists and more poignant premises, games like Adam Cadre's have made text-adventures more complex and interesting through twists on seemingly mundane tasks like "go to work."

Modern text-based adventure games have created scenarios that are truly a delight to play and have helped players reconsider what it means to adventure. But more than that, they've also asked players to reconsider what "text" even means. These four games offer different interpretations of "text" and what services it can render in the pursuit of good gaming that go beyond the original expectations of the genre.

Related: Nancy Drew: Midnight in Salem Brings Nancy Back with Some Changes

Disco Elysium

Disco Elysium has graphics -- really interesting and moody graphics. It also has character designs, voice acting and a soundtrack to go with it. Despite these nods to a modern style of adventuring, the critically-acclaimed  game from ZA/UM presents its quests, information and narrative choices through a text interface.

Disco Elysium's text interface is visually rich, using different colors to signify different speakers during a conversation, as well as to highlight which portions of the interface are interactable. This is part of what sets it apart as a text adventure -- text is no longer just a combination of letters to signify a word, Visual Novel Genre - PC Games - Hiu Games, but also a complex interaction between words and their presentation style to signify something more.

Related: 5 Video Game Adaptations Ready for the Front Lines of the Streaming Wars

Focusing on the text interface in Disco Elysium is maybe doing the game a disservice, and it's certainly not the first game to play with how the text in an adventure is presented. But it's worth considering this game as what a fully modern interpretation of a standard text-adventure might look like, where text is at the heart of the story and the way of interacting, but not the only way that a player engages with the game.

Baba Is You

The puzzle game Baba Is You from developer Arvi Teikari reinvents text by asking players to think of words themselves as objects. Each level of this puzzle game explicitly lays out its rules on the screen, defining the player, the objective and the things standing in the way. But none of these rules are static -- in fact, players are meant to interact with the words, moving around these linguistic blocks to change the very nature of the level.

For instance, removing the verb from the declaration "wall is stop" means that the wall no longer stops a player's movement. Instead, they can move freely through walls, into new rooms and outside the bounds of the level altogether. Pushing the noun "wall" into the sentence "flag is win" can change the win condition to "wall is win" and, ultimately, be the solution to the puzzle.

Even with this unique gameplay mechanic, the fundamental building blocks of the text-adventure genre are still in place here. By making puzzles from the words themselves, Baba Is You reinterprets what it means to be a text adventure. Players don't enter text; they manipulate it visually, redefining what it means to interact with text.

Related: Animal Crossing: New Horizons - How to Build a Rock Garden

Epic RPG

A more straightforward addition to the idea of "text" is the use of emojis. Epic RPG, the Discord bot created by user lume# inVisual Novel Genre - PC Games - Hiu Games, allows players to join in battles by reacting to text-based messaging with emojis (at least until the most recent update). Here, a player declares themselves involved in a fight against a miniboss by adding a "dagger" emoji, visually signifying their intentions to fight.

Epic RPG's re-imagining of "text" falls in line with a general movement to incorporate images into the textual space as the number of emojis continuously increases and new, relevant ones keep being codified into Unicode practice. But these visuals aren't the modern graphics players might be used to, but rather individual signifiers being used the same way a traditional text adventure might have them write the word "fight."

AI Dungeon

Perhaps the most straightforward progression from the early days of text adventure games, AI SketchBook Pro 2021 With Crack uses the same type of text-only interface. However, instead of pre-programed responses and limited narrative trees, it creates a game's story using machine learning and natural language processing algorithms. AI Dungeon allows players or groups of players to roleplay different scenarios using text commands and descriptions, but the machine learning back end means that players are never limited to a set of options like directions to walk or items to interact with.

Related: D&D: Mythic Odysseys of Theros - How to Build a Triton

AI Dungeon doesn't re-imagine "text" so much as "the production of text." If Disco Elysium was a modern version of what a text-adventure could look like, AI Dungeon is a modern version of how a text-adventure could act. Without limitations on content and choices, AI Dungeon can feel even more like a real-life game of Dungeons & Dragons with the computer responding in real-time to a player's choices.

For AI Dungeon, "text" is an ever-changing target rather than a choice in a dialogue tree or a Boolean in code. While natural language processing algorithms aren't perfect, and sometimes are laughably poor at maintaining semantic continuity (or even good syntax), AI Dungeon shows players the possibility of text that isn't pre-written.

Each of these games modifies the idea of a "text adventure," expanding how the text is created and interacted with or what "text" even means. As designers keep experimenting with ideas of the text-based adventure genre, players will continue to be able to interact with games in new ways. Even if this is the oldest type of adventure game, it is clear it doesn't need to remain stuck in the past.

KEEP READING: Liberated Is a Playable Graphic Novel Set in a Noir Mirror

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An X-Men Traitor Revealed Marvel's Most Conniving Mutant (But It's Not Who You Think)

About The Author
E.L. Meszaros ( Articles Published)

E.L. is a writer who unironically believes that most things are games. She is currently a graduate student in the history of the exact sciences in antiquity, and *has thoughts* about ancient math and modern astrology alongside good tutorialization and immersion. She has shared these thoughts (and her writing) with digital venues like Eidolon, Lady Science and First Person Scholar. In her downtime, E.L. enjoys puzzle games, ARGs, Visual Novel Genre - PC Games - Hiu Games TTRPGs, handstands and trapeze. You can follow her (and recommend GM-less storytelling games) on Twitter.

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Источник: [applemacs.us]

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